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Non-Uniform Scaling on Rotated Actors - Reproduce 3DS Max Behaviour?

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    Non-Uniform Scaling on Rotated Actors - Reproduce 3DS Max Behaviour?

    Hello,

    We would like to reproduce the 3DS Max scaling behaviour on our actors, but we weren't able to find a way to do it.
    Can you help us?


    Click image for larger version  Name:	UnrealVs3DsMax.png Views:	0 Size:	351.0 KB ID:	1717027

    Here are the details (With videos):

    In 3DS Max ( Video )
    - Create 2 cubes and rotate only 1 of them
    - Select both cubes
    - Scale non-uniformly the two cubes together
    Result:
    The two cubes stretch around the selection's pivot point

    In Unreal ( Video )
    - Create 2 cubes and rotate only 1 of them
    - Create an empty actor and attach both cubes under it
    - Scale non-uniformly the empty actor
    Result:
    The two cubes scale around their own pivot point


    In short,
    Is it possible to scale actors from the center of the selection?
    Any solution is greatly appreciated! Either C++, BP, or even a simple checkbox that we didn't see in a menu somewhere :P

    Thanks a lot!
    Last edited by AlexQuevillon; 02-04-2020, 07:39 AM.
    Have An Awesome And Productive Day
    Alex, Youtube Tutorials
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