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    Problem Cloth Collision

    Hi all... I work actually on a caractere like old greek Hoplit and I have some problem I'd like to fix about it... Some aspect of physical clothed simulation I don't master at all...


    I modelized this one, a linothorax as ancient greek armor....

    Click image for larger version

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    I have here the bottom part of the mesh... And I want about it that every strip move independantly with a collision system (you know, when the thigh hurt it while running, or move fight etc etc).


    Click image for larger version

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    I tried the Soft cloth simulation with a Clothing Data, as expected the strips move like pieces of tissue (I add some wind just for test)...

    Click image for larger version

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    But I want that each one move like rigid piece (and as you see above, have a better way to collide themselves... Cause here this is pretty ugly for the moment...)


    I'm a big noob on collision in UE, especially here this is a little bit particular.... So I ask for your light, if someone could enlighten me on a solution I would be very grateful !

    #2
    Here is another noob to another. Try having bones for the stripes and "rigid body" them in anim BP. I have never tested this though.

    The NVcloth didnt really cut the work for me. it will collide with other meshes that is not of its own physic asset.

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      #3
      Thanks for your reply

      I had already thought and tried the Bone solution... That give a tortuous Armature just for some strip. But I will try again cause i'm not familiar with BP yet.

      We can add some hitbox effect to the Bones via BP ?

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