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Attach one blueprint (actor w mesh) to another (actor w mesh) in MP

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    Attach one blueprint (actor w mesh) to another (actor w mesh) in MP

    On a dedicated server if I want to drive a car into a transport vehicle what would be the best approach for attaching the car to the transport such that any physics/transform calcs for the transport are the same as the car?

    Last edited by MikeRPG; 01-05-2020, 05:11 PM.
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