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Do people still use texture atlas'?

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    Do people still use texture atlas'?

    Hello, are texture atlas' still being used for levels? Or, are there UE4 tools that take all the textures in the level and make their own texture atlas for a level?

    #2
    Bump.

    I too would really like to hear an official or well-informed answer to this question.

    Are texture atlases still a worthwhile optimization?

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      #3
      Texture Atlas are still useful. Tools like HLOD will bake them for you :https://docs.unrealengine.com/en-US/...iew/index.html
      https://www.casualdistractiongames.com

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        #4
        I read somewhere that Unreal Engine puts the textures into a texture atlas. It has a limit to the amount of textures that go in one atlas though, and I don't remember the exact figure.

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          #5
          Thank you for the replies. If anyone can provide a source that discusses this automatic texture atlassing, that would be even better.

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            #6
            The new Virtual textures and Virtual light maps tools in UE4 might make using texture atlasing obsolete.

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