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    Continuum Texturing

    So, I was playing with blender exports to start getting used to it, but I have been facing this problem in ALL my exports. Each extrude is causing a texture resize...
    Basically, I want to know if there is any way make my texture 2 and 3 continue my texture one. Thanks
    Click image for larger version

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    #2
    Originally posted by creator777 View Post
    So, I was playing with blender exports to start getting used to it, but I have been facing this problem in ALL my exports. Each extrude is causing a texture resize...
    Basically, I want to know if there is any way make my texture 2 and 3 continue my texture one. Thanks
    Click image for larger version

Name:	test.png
Views:	83
Size:	206.0 KB
ID:	1701216
    I don't think it's your exports. Once you have the model in UE, any stretching of the object will result in the texture getting distorted, because the UVs are getting distorted.

    The only ways around this are one of:

    1) Only transform the model evenly

    2) Make the material with world UVs

    3) Make a special material that copes with model distortions.
    Check out Zof ( puzzle game ) on Steam:

    https://store.steampowered.com/app/1414480/Zof/

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      #3
      this looks like you just need to redo the UV's in blender. when you extrude a componant, the uvs are distorted and need to be remapped
      CEO of Prydetech

      https://www.artstation.com/ixicalibur

      Originally posted by ixicalibur
      Here you go, this is a link to every tutorial you could ever need plus instructions to access all the collective knowledge of mankind: [Super massive awesome link that every amazing game developer uses to instantly learn to be super awesome at making stuff]

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