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How to limit the number of cores used for shader compiling.

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    How to limit the number of cores used for shader compiling.

    How can I limit the number of cores used when packaging or compiling shaders? I just want to keep a couple of cores for my self while these long builds are running. I have tried the BuildConfiguration.xml file but this doesn't work


    <?xml version="1.0" encoding="utf-8" ?>
    <Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
    <BuildConfiguration>
    <ParallelExecutor>
    <ProcessorCountMultiplier>2</ProcessorCountMultiplier>
    <MaxProcessorCount>30</MaxProcessorCount>
    </ParallelExecutor>
    </BuildConfiguration>
    </Configuration>


    #2
    cpu affinity can do this, and a this program can auto change it everytime it detects that process is running.
    https://www.prnwatch.com/prio/
    there's a whole bunch of apps that do the same thing in this thread
    https://forums.guru3d.com/threads/be...ftware.356909/
    personaly i use process lasso as it has a massive amount control to keep all apps from dominating the system (it does this automatically), letting you run heavy workloads while still being able to use the system for other tasks.
    https://bitsum.com/
    CEO of Prydetech

    https://www.artstation.com/ixicalibur

    Originally posted by ixicalibur
    Here you go, this is a link to every tutorial you could ever need plus instructions to access all the collective knowledge of mankind: [Super massive awesome link that every amazing game developer uses to instantly learn to be super awesome at making stuff]

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      #3
      Is there no setting to say "only use X number of shader compilers"?

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