How can I limit the number of cores used when packaging or compiling shaders? I just want to keep a couple of cores for my self while these long builds are running. I have tried the BuildConfiguration.xml file but this doesn't work
<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
<BuildConfiguration>
<ParallelExecutor>
<ProcessorCountMultiplier>2</ProcessorCountMultiplier>
<MaxProcessorCount>30</MaxProcessorCount>
</ParallelExecutor>
</BuildConfiguration>
</Configuration>
<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
<BuildConfiguration>
<ParallelExecutor>
<ProcessorCountMultiplier>2</ProcessorCountMultiplier>
<MaxProcessorCount>30</MaxProcessorCount>
</ParallelExecutor>
</BuildConfiguration>
</Configuration>
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