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Help combining multiple skeletal meshes into one

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    Help combining multiple skeletal meshes into one

    Hello,

    I have a 3D model that I am trying to import into my game project. The model comes with its own rig and everything included. The model is split into multiple sub-parts (torsos, arms, head, etc.) I have imported them all into Blender and re-exported them as a single .fbx file so I can import it as my player character in UE4. However, when I do import it, it still separates the meshes and the skeletons from each other. How do I combine them so I can link my player blueprint to that one mesh and I can start animating it. Any help/advice would be much appreciated as I am very new to UE4.

    Cheers,

    Iby
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