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Having too many level sequences.

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    Cplazysloth You just make one sequence that holds all the crystals. What's stopping you from doing that?

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  • started a topic Having too many level sequences.

    Having too many level sequences.

    I'm working on an animation of a crystal attack for a project(Like the one from CGHOW but more simple). All i need is a sequences where the crystals change locations. I could fix the bones to make a skeleton that can work but when i import it from Blender i have a lot of level sequences instead of one. How could i have only one sequence with all the animation?
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