Unreal Engine allows us to import textures, models, materials, animations, simulations, sounds, video etc. Assets in various formats that were created in other applications can be imported to UE4.
But how can we import a particle effect in Unreal Engine? For example, a particle system made in 3ds Max to be imported in UE4 and act as an UE4 particle. Is this possible?
But how can we import a particle effect in Unreal Engine? For example, a particle system made in 3ds Max to be imported in UE4 and act as an UE4 particle. Is this possible?