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Simulated Tail goes through Body of character

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    Simulated Tail goes through Body of character

    Hi All! My character has a long tail that is using simulated physics. However, when I strafe the tail goes through the character's mesh (body) and it really looks bad! Is there a way to stop the tail from going through the body?

    The tail is being simulated through the physics asset with just the tail capsules having physics set to 'simulated' - video of issue below.

    Please help!



    Thanks!

    #2
    You can use angular limits on the PHAT chain, but that's about it.
    Tip: common tutorials / similar problems would deal with hair not clipping.

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