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Custom Volume Shapes (physics and post processing) for swimming bodies.

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    Custom Volume Shapes (physics and post processing) for swimming bodies.

    Trying to figure out how to change the shape of a post processing/physics volume from the default cube into a sphere.

    Also wondering if i can use negative brushes to create spaces within the post processing/physics volume where their properties do not apply.

    #2
    I figured it out, it's under brush settings on the righthand side by default, you can even convert it to a static mesh.

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