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Export Shape Keys (Morph Targets) from UE4 to Blender (Workaround)

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    Export Shape Keys (Morph Targets) from UE4 to Blender (Workaround)

    Since 4.23 you can export finally Shape Keys from UE4 to FBX.

    But the Blender Import Script can't use this FBX Files.

    In this example, I use the "Character Customization: Male" Bodymesh.

    Export:
    Export Morph Target from UE4

    But if we try to import in Blender we get this Error:
    Click image for larger version

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    To fix this you must convert the FBX File with FBX Converter (FBX 2013)
    Click image for larger version

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    The FBX Converter can you download (for free) on https://www.autodesk.com/developer-n...erter-archives

    Now we have no "Import Error" anymore...and the Shape Keys works fine
    Click image for larger version

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    #2
    This is good to know. I would have thought exporting with the 2013 fbx format from unreal would be the same as whatever the converter is doing. Given that unreal uses autodesk sdk to export to fbx.
    UE4 Tutorials for 3rd person Blueprint project from scratch: Youtube Channel
    Use Blender 2.8 to make UE4 compatible animations: Blog

    Comment


      #3
      Interesting.
      I suppose I should push an update to my Curves plugin to make the extra conversion not be needed...

      Comment

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