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Tool tip HUD upon selection of mesh

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    Tool tip HUD upon selection of mesh

    Hi All

    I've found a few tutorials that show you how to create text HUD within menus, but what about if I want to know the name of a 3D object in gameplay? I want to select a piece of geometry in game play and have it's name displayed on screen. Just like an anatomy viewer app

    Can anyone point me in the right direction?
    Cheers
    Steve

    #2
    Create the widget, put it on screen, have the variable exposed, create an exposed function to set the variable name, in level BP cast to the widget, call the function, set the class name or item name - maybe a custom variable within the object with possibility of different languages is more ideal for this - and that should just display on the "hud".
    Ideally you can also have functions in level bp to remove/add the widget and save on some memory

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