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Game Packaging - for NON-RTX users?

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    Game Packaging - for NON-RTX users?

    I am able to package a game in DX12 mode. The glass is 100% ray traced and refractive. It looks great when using an RTX card.
    People without an RTX Card will see a broken glass - because their graphic card does not support DX12 and RTX.

    Question:
    • What can I do before packaging, to make sure that NON-RTX users can also see a good glass material?
    • Do I have to add a Sphere Reflection Capture?

    Will that even work? Or any other options?

    Thank you very much for any suggestions and thoughts!


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