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    Runtime Foliage Density

    Hi all,

    Quick Q... I'm painting away Foliage in my project. I'm targeting various Platforms (PS4 Base, Neo and PC). Is there a runtime Foliage Density flag i can access? i.e. If PS4 Base = 50%, Neo = 75%, PC = 100%?

    Cheers,
    Matt.
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    #2
    I doubt there is.
    but, you can duplicate the map, remove items by reapplying brushes with different quantities/radiuses and use the obtained map to package for a different platform.
    I had to do this for mobile, though it was more about the landscape material then it was for the foliage, removing a bunch of foliage made it run smoother. (Less tris on screen)

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      #3
      https://docs.unrealengine.com/en-US/...00.9%2C%201.0.

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        #4
        Funny, basically you would still have to re-paint the whole landscape. Personally I rather have different maps so that my trees/plants don't just randomly change based on user settings... it's just too easy of a cheat for just about any open world game to disable grass rendering.

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