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How to move actors from level to a blueprint class as components

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    How to move actors from level to a blueprint class as components

    Hi,
    the headline is sort of self-explanatory. I have a several spline actors positioned in a level (see the picture below). And I want to move them to a Blueprint class (that is to make them components of the blueprint class) and then use the blueprint class in the level. Is there a way to do this? Defining the splines was rather difficult...

    Thanks!

    Click image for larger version

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    #2
    Don't think you can.
    One is an actor, 1 is a component.

    Edit the spline actor, on construction print out the points in the spline with all the needed parts.

    even better
    Edit the actor you want this spline to be in,

    On construction copy the points from the other spline.

    To do that, expose a variable of type Spline actor, select it in level with the eye dropper, then work the construction script code to loop through the points and copy all of the relevant data.

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      #3
      Sounds complicated, but I'll give it a shot. Thanks, I'll be back...

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