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Material Per UDIM

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    Material Per UDIM

    Hi

    I'm sure this must be a very common issue in the Maya to Unreal workflow but I can't find any solution for it.

    I need to migrate assets that have textures across multiple UDIMs from Maya to Unreal.
    In order to read UDIMs, Unreal requires a model with different materials assigned to each UDIM, so that it can create corresponding material slots.

    Is there an easy way to create a material per UDIM in Maya?

    #2
    Virtual Texturing along with UDIM support is still just in beta in UE4.23 and so far it is unknown when that would become production ready. Maybe UE4.24 or 4.25 but it might even get delayed to 4.26...

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