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How would you make a half filled water balloon?

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    How would you make a half filled water balloon?

    I want to make an object with the consistency of a half filled water balloon or a bean bag and I want my character to throw it so that it collides with the environment. It this type of physics possible?

    #2
    if you move the center of gravity around you may get a decent wobble. otherwise I suppose you could add a physics constraint between the balloon and some invisible mesh.
    YT Channel: https://www.youtube.com/channel/UCoc...KYPSK6g7vZ5CNg

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      #3
      you would have to code the center of gravity switch to be dynamic. once you pass the tipping point you have liquid transfer. liquid transfer changes the center of gravity.

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        #4
        I C thank you

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