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ACharacter, PlayerInputComponent, and PlayerController

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    ACharacter, PlayerInputComponent, and PlayerController

    I'm just working through the example project setup here:
    https://docs.unrealengine.com/en-US/...2/3/index.html

    This says to use an ACharacter C++ class, and handle inputs with a Player Input Component. Where does PlayerController come into it? Is it a choice of either/or? I was under the impression PlayerController would handle player inputs...

    Thanks in advance

    #2
    That depends. In single "pawn" game, I'd prefer to process inputs in PlayerController. But now I am considering.

    Actually, as a player, depending on game you are making, you can possess different Pawns. Sort of - posess character to walk around, possess car - to drive around. In that case it is better to process player inputs in Pawm, because you will have automatic input scheme switch.

    What PlayerController should do - is handle some generic input - like menues etc. but i'd prefer to handle them in HUD if that is possible.

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      #3
      Thanks Yata. I didn't realise you could double-up like that.

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