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Using a HDRI as a Spherical Background around the scene matching the lighting

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    Using a HDRI as a Spherical Background around the scene matching the lighting

    Hey there,

    I am thrilled to find out how to use a skydome HDRI, I use for light baking, as a "background" as well, so the lighting matches the background. Until now I'm using the BP_SkySphere blueprint that comes with the engine, but since I make my own skydome HDRIs, I have a variety to choose from. I was browsing the web but I couldn't really find anything useful.

    scenario:
    I have some architectural models imported to UE4, use a skylight with a custom HDRI, works so far pretty well. But how can I put the HDRI around my scene so it matches the lighting?

    I'm really hoping someone can help out with a detailed answer since I am neither a beginner in UE nor an expert.

    Cheerio
    Michael

    #2
    There's an advanced lighting map template you can use that's already setup like that. It's included in the starter content and you just need to replace the default hdri.

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