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FoliageInstances driving by texture or LandscapeGrass without landscape?

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    FoliageInstances driving by texture or LandscapeGrass without landscape?

    I need something to scatter static meshes on moving actor. Scattering by texture.
    And then I need to remap this texture in game, and scatter will rebuild in real time
    I want total procedural creation, ideal in material, like LandscapeGrass but by texture from this material, and when I change material instance parameters, scatter will rebuild.
    is there anything build-in for this?
    or I need to build it in actor event graph, read texture from material and rebuilding scatter?

    thanks for answers and sorrrrrry for my English.
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