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Physics based skateboard simulation?

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    Physics based skateboard simulation?

    Hi there!

    https://slack-imgs.com/?c=1&url=http...977fbd-gif.gif

    I am not a developer, so please keep that in mind

    My question would be that what are the options in UE to develop a skateboarding simulation game?
    • Is it possible with the unreal physics engine? Or would you need to dig in deep and write custom physics for it?
    • Vehicle physics maybe?
    • Other options?
    The realistic movement and response of the skateboard is a big question, but also the way it would be interacted with.
    Note: I'm not interested in any skateboarder movement, only the skateboard itself. Also don't want to use any mo-cap or any other premade animation, strictly physics based.

    Thanks!
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