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    Problem with height map and tessellation

    Hello,

    I've got a problem creating a blend material (to paint my landscape with). I can't seem to get the height maps and tessellation working :/
    I've contacted the creator of the textures but hasn't given me a working solution yet.

    Below, I've included some pics that visualize the problem:

    Preset of how the creator set up 1 of the materials (look at the height diffrence & tessellation in the preview)
    http://prntscr.com/mfqbtw

    How I've set up my blend material:
    http://prntscr.com/mfqc1p (another picture, zoomed in on the height maps: http://prntscr.com/mfqciz)

    How the textures look when painted on the landscape: (no height diffrence or tessellation)
    http://prntscr.com/mfqd8o


    Does anyone know what might be the problem? I'm still pretty new to Uneal Engine so it might be something small I've overlooked

    Thanks in advance!

    Nade Swiiv

    #2
    Could it be that you turned on tesselation but left the max displacement option at 0?

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      #3
      Just a note, usually I use the heightmap as input to Alpha on a LERP node and set the multiplication factor (as in your picture 15) to B and multiplication factor * -1 to A and the LERP result I multiply by the vertex normal to feed then to the displacement pin.
      Nilson Lima
      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
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