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How do I get my gun to shoot where my cross-hair actually is?

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    How do I get my gun to shoot where my cross-hair actually is?

    im using a dynamic crosshair and its a uasset file. I just want my gun to actually shoot where my crosshair is. I am a noob so please explain as if you are explaining to a child. lol

    I have uploaded a video of me shooting the gun to showcase my problem

    https://www.youtube.com/watch?v=DSoibYjaBJQ
    Last edited by I_am_Nubz2; 01-21-2019, 06:34 AM.

    #2
    It really depends on what kind of first person view you want.

    Standard approach is to just spawn the bullets from the center of the screen.
    e.g Quake, Half-Life

    Alternate approach to that is to spawn the bullets from the barrel them make shift to the center of the screen shortly after being spawned and then continue on straight.
    e.g. UT4

    If you're using separate first and third person animations, you can create first person animations and/or adjust the mesh to the camera as required.
    e.g. Call of Duty, Escape from Tarkov, BattleField.

    If you're using true first person setup with a single set of animations, you will need to adjust the animation to the camera based on the sights.
    e.g. Ground Branch (shameless plug), Arma, Star Citizen

    Up to you to decide which.
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

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      #3
      Originally posted by Kris View Post
      It really depends on what kind of first person view you want.

      Standard approach is to just spawn the bullets from the center of the screen.
      e.g Quake, Half-Life

      Alternate approach to that is to spawn the bullets from the barrel them make shift to the center of the screen shortly after being spawned and then continue on straight.
      e.g. UT4

      If you're using separate first and third person animations, you can create first person animations and/or adjust the mesh to the camera as required.
      e.g. Call of Duty, Escape from Tarkov, BattleField.

      If you're using true first person setup with a single set of animations, you will need to adjust the animation to the camera based on the sights.
      e.g. Ground Branch (shameless plug), Arma, Star Citizen

      Up to you to decide which.
      Ill start working on it. Thanks for the help
      Last edited by I_am_Nubz2; 01-22-2019, 08:18 AM.

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