Announcement

Collapse
No announcement yet.

Symmetrical meshes - import half and mirror in engine?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Polygons are pretty cheap until you get into the hundreds of thousands. There's much more productive optimization to consider before having to deal with mirroring geometry, which might save a tiny bit of memory, but double the draw calls.

    Leave a comment:


  • Symmetrical meshes - import half and mirror in engine?

    Hi - I was wondering if it is better (from the performance standpoint) to have a symmetrical mesh imported as one half, and then mirrored in the engine? Or would this actual make the performance worse, since there are now two objects to form a whole instead of one?

    This one has been bugging me for quite some time, I thank you for all the answers!
Working...
X