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Static Mesh import as Volume

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    Static Mesh import as Volume

    Hey Guys,
    is there a way to import a static mesh as a volume?

    I need custom shaped volumes in my project which handle overlap events in BP, the only way I found, is to import a static mesh and give it an invisible material...
    But there´s a problem with the thumbnail if the invisible static mesh component is too large, I can´t see anything in it^^

    #2
    If you mean setting up a mesh so it can be used as a volume of space in scene, like a collision object, you can uncheck visible in rendering and uncheck cast shadows.This way you don't need a material and the thumbnail shows up in the browser.
    Clarke's third law: Any sufficiently advanced technology is indistinguishable from magic.
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      #3
      Thanks, this works perfectly^^

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