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[Solved] Packaging Error - Failed to produce an item *.exe

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    [Solved] Packaging Error - Failed to produce an item *.exe

    Hello all, I was trying to package my first game and I got a failure. Below is the log file. I tried doing some google searches but I couldn't find anything that helped with my problem in particular. I'm honestly lost as to what could be wrong with the build so if anyone has anything to add I would be extremely grateful. Thanks in advance.
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    UATHelper: Packaging (Windows (32-bit)): Running AutomationTool...
    UATHelper: Packaging (Windows (32-bit)): Parsing command line: -ScriptsForProject="D:/Programs/Unreal Engine/Unreal Projects/BrickRunner/BrickRunner.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Programs/Unreal Engine/Unreal Projects/BrickRunner/BrickRunner.uproject" -cook -stage -archive -archivedirectory="D:/Programs/Unre al Engine/Unreal Projects/Finished/Brickrunner" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -utf8output
    UATHelper: Packaging (Windows (32-bit)): Setting up ProjectParams for D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject
    UATHelper: Packaging (Windows (32-bit)): BUILD COMMAND STARTED
    UATHelper: Packaging (Windows (32-bit)): Running: D:\Programs\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe CubeRunner Win32 Development -Project="D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject" -clean "D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject" -NoUBTMakefiles -remoteini="D:\Progr ams\Unreal Engine\Unreal Projects\BrickRunner" -skipdeploy -nobuilduht -NoHotReload
    UATHelper: Packaging (Windows (32-bit)): Took 0.7405766s to run UnrealBuildTool.exe, ExitCode=0
    UATHelper: Packaging (Windows (32-bit)): Running: D:\Programs\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe CubeRunner Win32 Development -Project="D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject" "D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject" -NoUBTMakefiles -remoteini="D:\Programs\Un real Engine\Unreal Projects\BrickRunner" -skipdeploy -noxge -generatemanifest -NoHotReload -ignorejunk
    UATHelper: Packaging (Windows (32-bit)): Took 1.0563955s to run UnrealBuildTool.exe, ExitCode=0
    UATHelper: Packaging (Windows (32-bit)): Running: D:\Programs\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe CubeRunner Win32 Development -Project="D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject" "D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject" -NoUBTMakefiles -remoteini="D:\Programs\Un real Engine\Unreal Projects\BrickRunner" -skipdeploy -noxge -NoHotReload -ignorejunk
    UATHelper: Packaging (Windows (32-bit)): Parsing headers for CubeRunner
    UATHelper: Packaging (Windows (32-bit)): Running UnrealHeaderTool "D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject" "D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\Intermediate\Build\Win32\CubeRunner\Development\CubeRunner.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAs Errors -installed
    UATHelper: Packaging (Windows (32-bit)): Reflection code generated for CubeRunner in 6.7359081 seconds
    UATHelper: Packaging (Windows (32-bit)): Performing 6 actions (4 in parallel)
    UATHelper: Packaging (Windows (32-bit)): [3/6] Resource PCLaunch.rc UATHelper: Packaging (Windows (32-bit)): PCH.UELinkerFixups.cpp
    UATHelper: Packaging (Windows (32-bit)): c1xx: fatal error C1356: unable to find mspdbcore.dll
    UATHelper: Packaging (Windows (32-bit)): SharedPCH.Engine.cpp
    UATHelper: Packaging (Windows (32-bit)): c1xx: fatal error C1356: unable to find mspdbcore.dll
    UATHelper: Packaging (Windows (32-bit)): ERROR: UBT ERROR: Failed to produce item: D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\Binaries\Win32\CubeRunner.exe PackagingResults: Error: UBT ERROR: Failed to produce item: D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\Binaries\Win32\CubeRunner.exe
    UATHelper: Packaging (Windows (32-bit)): Total build time: 10.56 seconds (Local executor: 0.00 seconds)
    UATHelper: Packaging (Windows (32-bit)): Took 10.7848288s to run UnrealBuildTool.exe, ExitCode=5
    UATHelper: Packaging (Windows (32-bit)): ERROR: Command failed (Result:5): D:\Programs\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe CubeRunner Win32 Development -Project="D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject" "D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject" -NoUBTMakefiles - remoteini="D:\Programs\Unreal Engine\Unreal Projects\BrickRunner" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.11.02-17.03.59.txt'
    UATHelper: Packaging (Windows (32-bit)): (see C:\Users\Tyler Stewart\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programs+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace) PackagingResults: Error: Command failed (Result:5): D:\Programs\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe CubeRunner Win32 Development -Project="D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject" "D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject" -NoUBTMakefiles -remoteini="D:\Programs\ Unreal Engine\Unreal Projects\BrickRunner" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.11.02-17.03.59.txt'
    UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=5 (5)
    UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
    PackagingResults: Error: Unknown Error
    Last edited by Goatmeal66; 11-03-2018, 09:40 PM.

    #2
    IIRC I've read somewhere that 4.19 doesnt package Win32 builds (Only Win64). This error (unable to find mspdbcore.dll) has been fixed in 4.20. Here is the issue link.

    https://issues.unrealengine.com/issue/UE-59150

    EDIT: Here is the link: https://answers.unrealengine.com/que...32-failed.html
    Last edited by ryanjon2040; 11-03-2018, 03:27 AM. Reason: Link to AnswerHub
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      #3
      That was it! That's strange but thanks for the info. I'll keep that in mind.

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