Hi guys,
Hope someone can shed some light on a specific issue I am having.
I try to import an fbx file that was exported form Maya. In Maya I setup a simple translation animation. Nothing special
When I import the fbx in Unreal (4.20 at the time of writing) using "import into level", no animation or skeletal mesh gets imported.
If I import the same fbx using the content browser import button, I do get the animation and skeletal mesh as expected.
On https://docs.unrealengine.com/en-us/.../FBX/FullScene is says
At this time, FBX full scene import supports the following asset types:
So, my question is: How do I import animations when using "import into level"? I need the final asset being a BP so the import view content browser wouldnt be sufficient.
Many thanks for reading this and your help in advance. I couldnt find any similar question when browsing through the forum.
-K
Hope someone can shed some light on a specific issue I am having.
I try to import an fbx file that was exported form Maya. In Maya I setup a simple translation animation. Nothing special
When I import the fbx in Unreal (4.20 at the time of writing) using "import into level", no animation or skeletal mesh gets imported.
If I import the same fbx using the content browser import button, I do get the animation and skeletal mesh as expected.
On https://docs.unrealengine.com/en-us/.../FBX/FullScene is says
At this time, FBX full scene import supports the following asset types:
- Static Meshes
- Skeletal Meshes
- Animations
- Materials (Basic support; may not match original material in your content creation app)
- Textures
- Rigid Mesh
- Morph Targets
- Cameras (no animation)
- Lights
So, my question is: How do I import animations when using "import into level"? I need the final asset being a BP so the import view content browser wouldnt be sufficient.
Many thanks for reading this and your help in advance. I couldnt find any similar question when browsing through the forum.
-K
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