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Correct way for creating houses with interior

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    Correct way for creating houses with interior

    Hi!

    I'm trying to make a house with interior, but stumbled on lighting artifacts and incorrect behavior. Mostly, the way I do building is by duplicating square plane with tiling texture and connecting to form a house shape. Then I push it in for interior. I do put the roof on top then in the similar way. But I do not weld some of the parts and just leave them as one face polygons intersecting each other. I belive Unreal doesn't like that. I was wondering if I should rather use walls that actually have thickness?

    #2
    First thing I would check is your setting for the Lighting Quality - if it's set to preview you might get some bleed - try setting to "Production" and build the lighting and see if it persists
    Every day I beat my own previous record for the number of days I've stayed alive!

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      #3
      Yes, the walls will need thickness. It's easier if you model things in a 3D software. It helps if walls/floor/ceiling meet exactly in the corners and don't extend beyond each other, otherwise the lightmap can bleed in the corners.

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