Like being able to disable the "P" input that pauses the game . Just in certain areas though , like a volume would do? Like with an overlap and box collision so it could be a separate blueprint I could set in the level. Its not too hard to disable all input in the collision box with the "disable input" node, but just a certain one is different. Tried something like this but no work.
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Is there a way to disable a certain input in certain areas of a level?
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The bool needs to be on the player blueprint and then you can set the bool in your overlapping volume actor blueprint (you can reference the bool with the cast node you already have here).Last edited by NotSoAccurateNo1; 10-09-2018, 01:59 AM.
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