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Car wheeled vehicle pawn

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    Car wheeled vehicle pawn

    Hi, I made a car with a wheeled vehicle pawn. And I want to change car tires and discs. Like how I can set another mesh dynamically inside vehicle pawn?
    I want to change vehicle disks and before the drive the car. Are there any solutions to change meshes for car tires and discs when I use vehicle pawn? I want to change vehicle disks and play and drive with new disks. If someone knows please write the solution how can I change wheels and drive. Thanks

    #2
    Get a reference to the wheels/disks and then use a setmesh node.

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      #3
      Originally posted by NotSoAccurateNo1 View Post
      Get a reference to the wheels/disks and then use a setmesh node.
      Nope, it's not working in the vehicle pawn blueprint. You got all car mesh or wheels/disks in the wheels blueprints..

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        #4
        Originally posted by Ferox View Post

        Nope, it's not working...
        My bad, I didn't realize that vehicle blueprint used a skeleton mesh. You want to use a HideBone node, which should hide the skeletons wheels as well. Then add a static mesh component (the wheels) and attach it to the bone. Any time you want to change wheels, reference that static mesh component and use setmesh.

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          #5
          I just try to make line trace vehicle, thanks!

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