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How to create/edit a cubemap background?

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    How to create/edit a cubemap background?

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Name:	SkyboxM.jpg
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ID:	1519303 How do you create a cubemap when you've got your six images without using photoshop?

    Trying to do this and failing without photoshop (have a look at the image):
    https://docs.unrealengine.com/en-us/...ortingCubemaps

    I've also tried to edit the existing T_Sky_blue texture to include objects such as buildings, but can identify which bit of the texture corresponds to which area in the game, so my buildings are going on the ground or in the sky.

    Need some help urgently!
    Last edited by Delta1; 08-23-2018, 09:59 AM.

    #2
    we use hdrshop here at work to convert Cube Map (Vertical Cross) to Latitude/Longitude sphere.
    with some googlefu, you can find the old version that is completely free
    so you set up your cross and go ahead and paint on it, building clouds and whatnot, then throw it into hdrshop and it will convert to an image that will map to a sphere mesh
    CEO of Prydetech

    https://www.artstation.com/ixicalibur

    Originally posted by ixicalibur
    Here you go, this is a link to every tutorial you could ever need plus instructions to access all the collective knowledge of mankind: [Super massive awesome link that every amazing game developer uses to instantly learn to be super awesome at making stuff]

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