Hello everyone! I started for 1 month on unreal and I have some question or I did not find any precise word on google.
1:
In blender game engine when we wanted a lot of static lighting we had to "baker" the light on a texture. Should I do the same in unreal? From what I understood, unreal bake the lights automatically on the lightmap of each objects?
2:
In blender game engine when there is a lot of object with a physics we must suspend the dynamic on objects that do not move to save the CPU. Should I do the same in unreal? Or unreal automatically disable objects that do not move?
3:
In blender game engine when we have for example 2000 objects (low or high poly) we must "merged" a lot of object together to have fewer different objects in the map to not forced on the CPU. In unreal do I have to do the same? For example it is better to have 1000 objects of 100 triangles each or 1 objects of 100000 triangles?
4:
I have an object with 1 LOD. Is it possible to disable the "self shadow" on the LOD?
5:
For textures, does a 1024x1024 PNG use less pc performance than 4 x 512x512 images?
I hope I have been clear in my questions
(thanks google translate)
1:
In blender game engine when we wanted a lot of static lighting we had to "baker" the light on a texture. Should I do the same in unreal? From what I understood, unreal bake the lights automatically on the lightmap of each objects?
2:
In blender game engine when there is a lot of object with a physics we must suspend the dynamic on objects that do not move to save the CPU. Should I do the same in unreal? Or unreal automatically disable objects that do not move?
3:
In blender game engine when we have for example 2000 objects (low or high poly) we must "merged" a lot of object together to have fewer different objects in the map to not forced on the CPU. In unreal do I have to do the same? For example it is better to have 1000 objects of 100 triangles each or 1 objects of 100000 triangles?
4:
I have an object with 1 LOD. Is it possible to disable the "self shadow" on the LOD?
5:
For textures, does a 1024x1024 PNG use less pc performance than 4 x 512x512 images?
I hope I have been clear in my questions

(thanks google translate)
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