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Managing Resources in UE4

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    Managing Resources in UE4

    Hey Guys,

    me and a friend are developing an offline RPG and we had a discussion on the object "How to store our i.e. questtexts, stats on items ...
    My idea was to store those resources in some kind of offline database-like structure while he wants "inside the code" as default values for the variables.

    When you're familiar whit big data managment and/or other programming languages you will notice that variableassignments aren't a good way to store data properly (check this if not.
    Since I'm new to UE4 I'm not sure whats the best practice for this scenario, that's why im asking you guys.

    I tried to find something to this topic and didn't get lucky unfortunatly, so I hope you can help me... thanks in advance.

    Hmm, did you check Datatables? Google it.


      That helps a lot thanks you so much .