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Managing Resources in UE4

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    Managing Resources in UE4

    Hey Guys,

    me and a friend are developing an offline RPG and we had a discussion on the object "How to store our i.e. questtexts, stats on items ...
    My idea was to store those resources in some kind of offline database-like structure while he wants "inside the code" as default values for the variables.

    When you're familiar whit big data managment and/or other programming languages you will notice that variableassignments aren't a good way to store data properly (check this if not.https://en.wikipedia.org/wiki/Magic_number_(programming)).
    Since I'm new to UE4 I'm not sure whats the best practice for this scenario, that's why im asking you guys.

    I tried to find something to this topic and didn't get lucky unfortunatly, so I hope you can help me... thanks in advance.

    #2
    Hmm, did you check Datatables? Google it.

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      #3
      That helps a lot thanks you so much .

      /closed

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