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Importing Model with Parent Child relationship

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    Importing Model with Parent Child relationship

    When I import an fbx file from blender into Unreal, the model is broken into different objects and the parent child relationships are lost. Is there a way to import a model while maintaining parent child properties?

    Morever, when trying to update and reimport a model into unreal, if the model is comprised of different objects, all of the individual objects become a combined mesh of the whole object.

    If someone can answer my questions I can tip them 15$ through paypal.

    Thanks!

    #2
    yeah for some reason they made a whole other import button to do that.

    file > import into level

    that will give you a blueprint with all the hierarchy maintained. then change the parent class to whatever you want in the class settings

    https://docs.unrealengine.com/en-us/.../FBX/FullScene
    YT Channel: https://www.youtube.com/channel/UCoc...KYPSK6g7vZ5CNg

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      #3
      I figured it out, but thanks. Ive been using drag and drop but I guess it doesn't recognize that its a multi layer object.

      However, whenever I reimport the model, some materials get duplicated and reassinged. Does anyone know how to fix this?
      Last edited by Beveled Edge; 07-31-2018, 08:53 PM.

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