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Calculated World Size Is Wrong

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    Calculated World Size Is Wrong

    I have a 6x4 tiled landscape imported into Unreal Engine. When importing the engine said it would have about 24km x 12km. That's to be expected but as I go check in the World Composition minimap, the final calculated world size is not correct, as it's visible in the image below I've uploaded. The bounding box for the calculated world size is smaller in some parts and larger in others.

    Is there a way to fix this? My pawns are getting destroyed when they cross out of the world size box.

    Unreal Engine 4.19.2
    World size shape is smaller than landscape tiles
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