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Sequencer shots don't play the first frame of animations :/

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  • replied
    Originally posted by Max.Chen View Post
    If you can package up a simple project that demonstrates this, we can investigate. I'll send you a private message as to where to send the package to.
    Hi Max. Thank you! I will try and reproduce this but I am finding it difficult at the moment. It only happens with some shots and so far no luck making it happen in a new project, even though I have 2 other projects where I am experiencing it.

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  • replied
    If you can package up a simple project that demonstrates this, we can investigate. I'll send you a private message as to where to send the package to.

    Leave a comment:


  • replied
    No one?? Surely this is a huge problem for anyone using sequencer.

    Answerhub post here: https://answers.unrealengine.com/que...rst-frame.html

    and here: https://answers.unrealengine.com/que...g-dropped.html
    Last edited by anti_zer0; 07-10-2018, 04:42 PM.

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  • Sequencer shots don't play the first frame of animations :/

    Every project I've used sequencer in has this problem. In 4.17 and 4.18.

    Playing the sequence in the editor works fine but playing it in the game it sometimes skips the first frame of an animation for each shot, so the character just appears in T pose for one frame (I think sometimes more than one frame). Obviously this looks awful!!

    I've tried all kinds of stuff and searched forums/answerhub but found only a few people with the same issue and no solution.

    If anyone knows a fix for this please let me know!
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