Hi everybody ,
dumb question alarm here
i have a big confusion here , basically an Actor is whatever you put into the level, but a class is a blueprint that you create and have components attached to it ,
1- A static mesh Floor_400x400 already has component "StaticMeshComponent " attached to it ,when you add it as a component to a random Buleprint "Floor" (see pictures attached) ,....
...So in the components panel shouldn't be a Component called "Floor_400x400" that has in turn the Component called "StaticMeshComponent " at the first place attached to it ,!!?? .
2-What i noticed when you drag a point light from the Modes panel it gets added as an Actor into the world but when you read the description if you hover over point light Actor name in the details panel (see pictures attached) ;....
....it says is a "class" and its parent class is "light " , but shouldn't this be an actor a second ago and not a blueprint cause i don't see it color coded blue you have to convert it first via the blue button above then you can call it a class i assume ,
more confusing its component which is PointLightComponent (Inherited) says " Inherited C++ Class ", but shouldn't only Scene component and actor component be blueprintable components that you can add to Actors as components at first place.
dumb question alarm here

i have a big confusion here , basically an Actor is whatever you put into the level, but a class is a blueprint that you create and have components attached to it ,
1- A static mesh Floor_400x400 already has component "StaticMeshComponent " attached to it ,when you add it as a component to a random Buleprint "Floor" (see pictures attached) ,....
...So in the components panel shouldn't be a Component called "Floor_400x400" that has in turn the Component called "StaticMeshComponent " at the first place attached to it ,!!?? .
2-What i noticed when you drag a point light from the Modes panel it gets added as an Actor into the world but when you read the description if you hover over point light Actor name in the details panel (see pictures attached) ;....
....it says is a "class" and its parent class is "light " , but shouldn't this be an actor a second ago and not a blueprint cause i don't see it color coded blue you have to convert it first via the blue button above then you can call it a class i assume ,
more confusing its component which is PointLightComponent (Inherited) says " Inherited C++ Class ", but shouldn't only Scene component and actor component be blueprintable components that you can add to Actors as components at first place.
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