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Foliage paint radius not working between multiple meshes

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    Foliage paint radius not working between multiple meshes

    Hi,

    I am having very hard time creating a forest with variation of trees in UE4. I want trees to be evenly spaced between each other like in real world. For that, there is a radius value in the foliage type property panel. However, I was perplexed to find out that this radius value works only between the identical meshes.

    So model scenario: If i scatter just only one foliage mesh, radius spacing works correctly. If I scatter two or more meshes, radius stops working correctly because it spaces only between the same meshes. I must be missing something, because otherwise, this would mean that foliage tool is pretty much useless for any kind of serious foliage scattering.

    Here are picture examples:
    Scattering just one tree mesh with radius of 500:
    Click image for larger version

Name:	1mesh.JPG
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Size:	271.0 KB
ID:	1473951
    Radius work and spacing between the trees is maintained.

    Scattering with two tree meshes, both have radius of 500:
    Click image for larger version

Name:	2mesh.JPG
Views:	62
Size:	301.9 KB
ID:	1473952 Radius spacing no longer works, and trees intersect each other.

    What am I missing?
    https://www.artstation.com/artist/rawalanche

    #2
    I too would like to know!?

    Comment


      #3
      Running into the a similar issue. I have 3 trees in my foliage types that I am trying to single click paint with but each click produces all 3 trees at once. Click image for larger version

Name:	oTdeAoSY3P.png
Views:	89
Size:	17.8 KB
ID:	1587087Click image for larger version

Name:	UE4Editor_bPcpCvXyUP.png
Views:	90
Size:	518.1 KB
ID:	1587088

      Comment

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