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    Normal Lighting

    Hey guys

    Im looking for a bit of advise on the image below, as you can see the UVs match up more or less but the lighting on the normal is very different. What can i do about this?

    Click image for larger version

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    Any help would be awesome thanks guys


    #2
    Is the edge between the two different ligh areas softened? If you are working in Maya select the edge /Mesh Display/Soften Edge. Also make sure the normals are pointing in the right direction. /Mesh Display/Conform

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