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    Character Rigs Issue

    In Zbrush 2018 I create my Character. In Blender I place a Rig on Character. I Import Character just fine in Unreal Engine 4. I start to animate character. I stop animation to open animation in Editor. Then my mesh deforms and I don't know how to fix it. What am I doing wrong?

    #2
    looks like it could be a weight problem. It looks like the root bone has some influence over the mesh. In blender look at paint weigths and check that the root has no influence on the mesh. Is the character only made up of one mesh or several?

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      #3
      Just one mesh. I found out the hard way that Unreal Engine 4 does not like multiple roots. I finally figured out that if I start with the tail on my humanoid Character then I can create one full connected rig. I don’t know how to attach bones yet. I will look at the rig weights and make sure there is no influence on my bones at the bottom. Thanks for the advice

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