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Diffuse texture not appearing correctly in material editor

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    Diffuse texture not appearing correctly in material editor

    I'm currently working on a set of organic food items, one of them a plum. When I import the diffuse texture it appears completely fine in the content browser, but the texture sample in the material editor is vastly brighter for some reason (see screenshot). I've never seen this happen before, anybody got an idea what's going on here?


    #2
    found a solution, just in case somebody else runs into this: https://answers.unrealengine.com/que...something.html

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