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Why autodesk releases similar products?

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  • Why autodesk releases similar products?

    3d max and maya. Remake and recap. They have a lot of overlapping features, like 80% of features. Why release producsts that are almost similar with slight differences? Can't you just make them like one software instead of 2?

  • #2
    Probably those questions should be made at their forums for a proper answer... here you will get only speculation or maybe from old users some historical facts, but the last you can get from there too.
    Nilson Lima
    Technical Director @ Rigel Studios Ltda
    Art is a state of Spirit
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    • #3
      Well they had 3 until they killed Softimage.

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      • #4
        Originally posted by NilsonLima View Post
        Probably those questions should be made at their forums for a proper answer... here you will get only speculation or maybe from old users some historical facts, but the last you can get from there too.
        I guess I will be banned from their forums for asking that

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        • #5
          ReCap was Remake, which was 123D Catch, which was whatever it was when they bought Realviz
          Maya was purchased because it was their biggest competition vs. 3ds Max, they wouldn't want to keep both but they have enough people using each that there's not enough reason to drop one at the moment. They also own Softimage XSI but have since stopped support for it since it didn't have enough users (and they've been gutting what they can out of it).

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          • #6
            Originally posted by darthviper107 View Post
            ReCap was Remake, which was 123D Catch, which was whatever it was when they bought Realviz
            Maya was purchased because it was their biggest competition vs. 3ds Max, they wouldn't want to keep both but they have enough people using each that there's not enough reason to drop one at the moment. They also own Softimage XSI but have since stopped support for it since it didn't have enough users (and they've been gutting what they can out of it).
            Thanks for a history lesson! Good to know

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            • #7
              Autodesk see a competitor:

              #1: Buy them.
              #2: Extract features.
              #3: Kill the bought tool.
              #4: Fire developers of original tool.
              #5: Merge extracted features into larger softwares.

              They didn't kill Alias Maya simply because the whole VFX industry was heavily dependant on it before Autodesk bought it, 3DS Max wasn't successful in that area, and many high profile companies such as ILM have pipelines based on Maya.

              Many of new tools Maya and Studio Max have today were extracted from software that once were standalones from smaller companies.
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              • #8
                The speculation is that after buying Maya they put more resources into it because they could sell more new licenses that way. 3ds Max has the largest userbase but they can make more money if they get some of those people to buy Maya licenses, so they had a big push for Maya. It's one of the problems they had with the development of Mass Effect Andromeda because someone at Autodesk convinced some clueless person at Bioware they needed to switch to Maya from 3ds Max. 3ds Max isn't used as much for Film VFX since Autodesk has been pushing studios to move to Maya. I'm guessing they won't be doing it as much now that they're on subscription and they've got a steady amount of income coming from the software.

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                • #9
                  And with Lightwave coming back since Dec 2017 they might buy that too, lol
                  Nilson Lima
                  Technical Director @ Rigel Studios Ltda
                  Art is a state of Spirit
                  UE4 Marketplace:
                  Cloudscape Seasons

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                  • #10
                    Blender is moving towards 2.8 and is becoming even more powerful and easier than current 2.79 and no forcing do things like Autodesk.
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                    • #11
                      Originally posted by AE_3DFX View Post
                      Blender is moving towards 2.8 and is becoming even more powerful and easier than current 2.79 and no forcing do things like Autodesk.
                      The real question/ hassle with blender is adapting to its workflow when a lot of people have pipelines customised solely for Autodesk products. Even I'm seriously considering switching but the learning curve is just too steep.

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                      • #12
                        Originally posted by UbquitousAnomaly View Post

                        The real question/ hassle with blender is adapting to its workflow when a lot of people have pipelines customised solely for Autodesk products. Even I'm seriously considering switching but the learning curve is just too steep.
                        Everyone considers switching, but it's just blender's interface that keep people away from it. It's a huge barrier.

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                        • #13
                          Originally posted by Dudester01 View Post

                          Everyone considers switching, but it's just blender's interface that keep people away from it. It's a huge barrier.
                          That could change as they have big plans for 2.8 but time will tell now, check out blender.org and code.blender.org from time to time.
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                          blender.org - 3D suite

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                          • #14
                            For most modelers, Modo seems like a better alternative to Max and Maya than Blender, at least if you are already used Max or Maya.

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                            • #15
                              To me at this point learning Blender would be like learning Kanji alphabet... it's just too hard.
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