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    Blender to UE4 4.18 collisions

    Hi all,

    Quick question,

    How do you import a collision from blender to UE4 version 4.18 and view it. I have successfully managed to do this in 4.10 and click on collision to view my custom collision however in 4.18 there is a drop down instead and i can't see where to view my custom collision if it was imported.

    Any help would be much appreciated,

    DevlopGuy
    Last edited by devlop; 12-15-2017, 02:39 PM.

    #2
    Collision volumes need a special name in blender to be seen as collision volumes in Unreal.

    if you have a cube called boxie01 that you want to export with Collision, duplicate it and rename the duplicate as UCX_boxie01_001

    Then export both boxes.

    There is an fbx documentation page for Maya export that describes the collision naming convention.

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      #3
      https://docs.unrealengine.com/latest.../StaticMeshes/

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        #4
        I know this is old, but thank you!

        Took 12 iterations to find this solution All sorted now!
        LinkedIn | Insta | YouTube | SoundCloud | valkyrie-sound.com | Sound Design, Composition, Production

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