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Wolrd Machine to UE4 using World Composition
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michalss repliedCan you please tell me how to add a static mesh on map with streaming options and make sure that mesh stays on same location when user spawn to map? Coz always when i spawn user all static meshes siple move out of the map, i guess rebasing is the cause but not sure.. ahh btw with dedicated server on..
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neighborlee repliedDon't worry, it was no big deal at all, carry on as if nothing was done
Good luck to you and all your ue4 aspirations!
Believe me, if I could make tiled terrains and output them through blender i'd be in heaven,
Maybe someday, doubt it, but it would be nice.
WM is undesirable.
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A GUPTA repliedOriginally posted by neighborlee View Postblender for terrain has hardly any of the features of wm, though free, and also no tiled output, just a tiny FYI in case others were wondering,,
ty
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A GUPTA repliedOriginally posted by neighborlee View Postblender for terrain has hardly any of the features of wm, though free, and also no tiled output, just a tiny FYI in case others were wondering,,
ty
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neighborlee repliedhttps://wiki.unrealengine.com/World_...ld_Composition < there, not sure why ( scale diffs I guess) but that's it.
later
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neighborlee repliedblender for terrain has hardly any of the features of wm, though free, and also no tiled output, just a tiny FYI in case others were wondering,,
ty
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A GUPTA repliedI had earlier faced problems with world machine don't remember why but then I used blender landscape tool to overcome the problem. I am not saying not to use ie . I am just sharing my experience
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NHO3 repliedOverlapping error
I have followed your instructions perfectly and I always get Landscapeproxy_8 has overlapping render components at location xxx,xxx errors and all of the tiles on stacked on stop of each other.
I am using the ARK dev Kit UE4 version 4.5.1 as seen in the pic attached. Since I am creating a map/mod for Ark Survival Evolved I and restricted to this version of UE4. I am using World Machine version 2.3.6.3 Pro.
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lumbabumba repliedHi,
thank you very much for this tutorial.
But I have another question.
How long takes to build this tiles?
For me it would take like a day or something?! Is there a way to boost this?
My CPU is Intel® Xeon® Processor E3-1231 v3 .
When I use Erosion building tiles takes too long. Or is this normal?!
Ok, I found the problem. I do not know why but Win10 was restricting my CPU to 2 cores. I have change the starting config of my WINDOWS under msconfig and know CPU is using all cores.
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KiltedStranger repliedThank you for this! I had developed my own workflow for imported tiled terrains from WM but this is quite an improvement.
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sp1r17 repliedIn the latest version of UE4, and I'm not sure if this was for earlier versions as well, there is an option to Flip Y when you import the tiles. Uncheck that, or don't check it in World Machine, and UE4 will flip the Y for you.
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Spectronaut replied"Change the Z scale. Times the world height used from World Machine by 0.1953125 and enter that number in Z scale."
How is that number determined? Where'd you get that?
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slayer6666 repliedHi there.
Ok, to all guys who have problem with material gooing black and that they dont see it, you need to do this as it is not mention in turtorial
1.open material for terrain and select layers blend
2.change preview to 0.5 on all layers and normal map and it will work
now my material is little diffrent beacouse i wase making splat map but it is the same thing soo injoy
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