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Wolrd Machine to UE4 using World Composition

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  • replied
    Can you please tell me how to add a static mesh on map with streaming options and make sure that mesh stays on same location when user spawn to map? Coz always when i spawn user all static meshes siple move out of the map, i guess rebasing is the cause but not sure.. ahh btw with dedicated server on..

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  • replied
    Don't worry, it was no big deal at all, carry on as if nothing was done

    Good luck to you and all your ue4 aspirations!

    Believe me, if I could make tiled terrains and output them through blender i'd be in heaven,

    Maybe someday, doubt it, but it would be nice.

    WM is undesirable.

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  • replied
    Originally posted by neighborlee View Post
    blender for terrain has hardly any of the features of wm, though free, and also no tiled output, just a tiny FYI in case others were wondering,,

    ty
    To be true a so-so method but yes effective for me . Nothing else .I am sorry if it was misleading at all.

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  • replied
    Originally posted by neighborlee View Post
    blender for terrain has hardly any of the features of wm, though free, and also no tiled output, just a tiny FYI in case others were wondering,,

    ty
    Sorry for an in appropriate answer . What I do is I visit NASA's website to their topographical landscape sheet map then I download height maps . then import to blender . As raw files .

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  • replied
    https://wiki.unrealengine.com/World_...ld_Composition < there, not sure why ( scale diffs I guess) but that's it.

    later

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  • replied
    blender for terrain has hardly any of the features of wm, though free, and also no tiled output, just a tiny FYI in case others were wondering,,

    ty

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  • replied
    I had earlier faced problems with world machine don't remember why but then I used blender landscape tool to overcome the problem. I am not saying not to use ie . I am just sharing my experience

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  • replied
    Same as NHO3 ^^ Help would be great!

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  • replied
    Overlapping error

    I have followed your instructions perfectly and I always get Landscapeproxy_8 has overlapping render components at location xxx,xxx errors and all of the tiles on stacked on stop of each other.

    I am using the ARK dev Kit UE4 version 4.5.1 as seen in the pic attached. Since I am creating a map/mod for Ark Survival Evolved I and restricted to this version of UE4. I am using World Machine version 2.3.6.3 Pro.
    Attached Files
    Last edited by NHO3; 03-31-2016, 04:39 PM. Reason: added details

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  • replied
    Hi,

    thank you very much for this tutorial.

    But I have another question.
    How long takes to build this tiles?
    For me it would take like a day or something?! Is there a way to boost this?


    My CPU is Intel® Xeon® Processor E3-1231 v3 .

    When I use Erosion building tiles takes too long. Or is this normal?!


    Ok, I found the problem. I do not know why but Win10 was restricting my CPU to 2 cores. I have change the starting config of my WINDOWS under msconfig and know CPU is using all cores.
    Last edited by lumbabumba; 02-11-2016, 12:21 PM. Reason: Problem solved

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  • replied
    Thanx for the wiki and the tutorials, muchly appreciated, gg
    Last edited by macoll; 02-03-2016, 06:54 AM.

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  • replied
    Thank you for this! I had developed my own workflow for imported tiled terrains from WM but this is quite an improvement.

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  • replied
    In the latest version of UE4, and I'm not sure if this was for earlier versions as well, there is an option to Flip Y when you import the tiles. Uncheck that, or don't check it in World Machine, and UE4 will flip the Y for you.

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  • replied
    "Change the Z scale. Times the world height used from World Machine by 0.1953125 and enter that number in Z scale."
    How is that number determined? Where'd you get that?

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  • replied
    Hi there.

    Ok, to all guys who have problem with material gooing black and that they dont see it, you need to do this as it is not mention in turtorial
    1.open material for terrain and select layers blend
    Click image for larger version

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    2.change preview to 0.5 on all layers and normal map and it will work
    Click image for larger version

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    now my material is little diffrent beacouse i wase making splat map but it is the same thing soo injoy

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