Announcement

Collapse
No announcement yet.

Wolrd Machine to UE4 using World Composition

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #61
    In the latest version of UE4, and I'm not sure if this was for earlier versions as well, there is an option to Flip Y when you import the tiles. Uncheck that, or don't check it in World Machine, and UE4 will flip the Y for you.

    Comment


      #62
      Thank you for this! I had developed my own workflow for imported tiled terrains from WM but this is quite an improvement.

      Comment


        #63
        Thanx for the wiki and the tutorials, muchly appreciated, gg
        Last edited by macoll; 02-03-2016, 06:54 AM.
        Linkedin | ArtStation | -SCIFI 'PROPS' PACK- | -SCIFI 'POPULATE' PACK- | Shooter Game Tutorial | StarDrop

        Comment


          #64
          Hi,

          thank you very much for this tutorial.

          But I have another question.
          How long takes to build this tiles?
          For me it would take like a day or something?! Is there a way to boost this?


          My CPU is Intel® Xeon® Processor E3-1231 v3 .

          When I use Erosion building tiles takes too long. Or is this normal?!


          Ok, I found the problem. I do not know why but Win10 was restricting my CPU to 2 cores. I have change the starting config of my WINDOWS under msconfig and know CPU is using all cores.
          Last edited by lumbabumba; 02-11-2016, 12:21 PM. Reason: Problem solved

          Comment


            #65
            Overlapping error

            I have followed your instructions perfectly and I always get Landscapeproxy_8 has overlapping render components at location xxx,xxx errors and all of the tiles on stacked on stop of each other.

            I am using the ARK dev Kit UE4 version 4.5.1 as seen in the pic attached. Since I am creating a map/mod for Ark Survival Evolved I and restricted to this version of UE4. I am using World Machine version 2.3.6.3 Pro.
            Attached Files
            Last edited by NHO3; 03-31-2016, 04:39 PM. Reason: added details

            Comment


              #66
              Same as NHO3 ^^ Help would be great!

              Comment


                #67
                I had earlier faced problems with world machine don't remember why but then I used blender landscape tool to overcome the problem. I am not saying not to use ie . I am just sharing my experience

                Comment


                  #68
                  blender for terrain has hardly any of the features of wm, though free, and also no tiled output, just a tiny FYI in case others were wondering,,

                  ty
                  Solo but Seismic - feel free to apply
                  https://neighborlee1.wixsite.com/theheartseed

                  Comment


                    #69
                    https://wiki.unrealengine.com/World_...ld_Composition < there, not sure why ( scale diffs I guess) but that's it.

                    later
                    Solo but Seismic - feel free to apply
                    https://neighborlee1.wixsite.com/theheartseed

                    Comment


                      #70
                      Originally posted by neighborlee View Post
                      blender for terrain has hardly any of the features of wm, though free, and also no tiled output, just a tiny FYI in case others were wondering,,

                      ty
                      Sorry for an in appropriate answer . What I do is I visit NASA's website to their topographical landscape sheet map then I download height maps . then import to blender . As raw files .

                      Comment


                        #71
                        Originally posted by neighborlee View Post
                        blender for terrain has hardly any of the features of wm, though free, and also no tiled output, just a tiny FYI in case others were wondering,,

                        ty
                        To be true a so-so method but yes effective for me . Nothing else .I am sorry if it was misleading at all.

                        Comment


                          #72
                          Don't worry, it was no big deal at all, carry on as if nothing was done

                          Good luck to you and all your ue4 aspirations!

                          Believe me, if I could make tiled terrains and output them through blender i'd be in heaven,

                          Maybe someday, doubt it, but it would be nice.

                          WM is undesirable.
                          Solo but Seismic - feel free to apply
                          https://neighborlee1.wixsite.com/theheartseed

                          Comment


                            #73
                            Can you please tell me how to add a static mesh on map with streaming options and make sure that mesh stays on same location when user spawn to map? Coz always when i spawn user all static meshes siple move out of the map, i guess rebasing is the cause but not sure.. ahh btw with dedicated server on..

                            Comment

                            Working...
                            X