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    UMG Documentation for 4.4 Preview

    UMG Documentation Has Moved!

    You can now view the much prettier version of the UMG documentation on UDN!

    https://docs.unrealengine.com/latest...UMG/index.html
    Last edited by Nick Darnell; 09-22-2014, 04:57 PM.

    #2
    Reserved for future updates

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      #3
      Reserved for more future updates

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        #4
        Wow that was quick!! Thank you Nick for doing this!

        Subscribed to this thread

        *EDIT: Well done Nick! this is extremely helpful, I was able to get a menu up and working!
        Thanks again for writing this up, it will be easier to give feedback now that I know it was not a bug, I was just totally messing it up on my end!
        Last edited by DotCam; 08-02-2014, 01:48 PM.
        Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

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          #5
          This is exactly what I've been waiting for You guys have been moving extremely well on updates. Kudos!

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            #6
            Really thanks alot! I will dive in to it right away -> starting up the editor

            In 4.4 it seems like the "Widget Blueprint" is categorized under the root of "Blueprints" instead of "User interface" in the content browser.


            Edit: Strangely enough.. it got fixed after reloading the editor.
            Attached Files
            Last edited by Nique; 07-31-2014, 08:42 PM.

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              #7
              @Nique Did you restart the editor after enabling UMG?

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                #8
                Well this post has blown my plans up. (in a good way) Was going to do a tutorial for hud to scene interaction but playing with this seems more inviting. Great work. Can't believe I've missed this being testable.
                Looking for blueprint tutorials? Then visit my blog... voxagon

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                  #9
                  Originally posted by NickDarnell View Post
                  @Nique Did you restart the editor after enabling UMG?
                  No, but restarting fixed it. I restarted it 3 minutes before your post

                  Is there a list of supported palette templates planned for in the future? For example: radio (buttons)? Imagine a City builder game in which you can select only one tool (road tool, demolish tool, zoning tool). For now i have to create a verticalBox with buttons and make them act as a radio button list using blueprint. (no problem but a template would be great! The combo-box has kind of the same underlying structure)
                  Last edited by Nique; 07-31-2014, 09:32 PM.

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                    #10
                    I like how it's similar to Android ui system
                    =========
                    My Tutorials:
                    Basic knowledge about Classes and UObject environment and stuff like that

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                      #11
                      Bug or am I doing it wrong?

                      If I have a UMG widget added to a viewport, with or without show mouse, the mouse itself is no longer constrained to the viewport. Using 3 monitors this is very noticeable. Without the UMG object added the mouse is locked to the viewport.

                      Also

                      When I remove from viewport the mouse control does not go back to the viewport automatically until I click back on it.

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                        #12
                        BOOM! Subscribed. Can't wait!!! woohoo. Thank you Epic!

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                          #13
                          I might just be being stupid but is there (or is it planned) a way to anchor one widget to another? so for instance you can make a multicolumn css box style model?

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                            #14
                            Originally posted by Anadin View Post
                            I might just be being stupid but is there (or is it planned) a way to anchor one widget to another? so for instance you can make a multicolumn css box style model?
                            Use the verticalBox or HorizontalBox

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                              #15
                              @MathewW Bugs with the viewport / mouse code in slate, needs to be fixed soon.

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