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Maya surface shader equivalent in Unreal

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    Maya surface shader equivalent in Unreal

    Hi Guys,

    Just started out in Unreal.
    This is a simple question about shaders.
    How do I set up a maya like surface shader in Unreal? i.e. no lighting affects the material.

    Thanks in advance.

    Mike

    #2
    Closest thing to it is a Post-Process shader, but it certainly has its limitations...hope that's what you were looking for!

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