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Export a BSP blocked-out level to meshes/mesh group

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    Export a BSP blocked-out level to meshes/mesh group

    Is it possible to export an entire BSP blocked-out Level, to something like obj or fbx?

    Why

    I want to block out a scene in UE in actual scale, use it inside a modeling program as a reference while making my static meshes. So it would be great if it's possible to export them as a whole, preferably, with the ability of keeping the meshes separated, and not all merged to one object.

    Background

    I'm not a game designer, but want to create small scenes, such as a hallway, corridor, spaceship hangar, etc. I think this is important to mention, as I'm not looking to export a level with 500+ BSPs.

    Thanks.

    #2
    Select all of the BSPs in your scene> Convert to Static Mesh> Export Static Mesh

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      #3
      In saying that... Create a backup of your map, because the BSPs will disappear

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        #4
        Ahhh thank you.

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