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Anchored Buoyant Meshes

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    Anchored Buoyant Meshes

    Hello! I have a question about creating a buoyant mesh, such as a bridge. I want the bridge to dip and wobble depending on how much mass sits on it, and where it sits on it. It's a spline, so I would need to be able to make anchor points inheritable from another object in the world. If I'm missing something obvoius let me know! I'm a newbie when it comes to physics in UE4 haha!

    Here is the spline.
    Level Designer @ Avalon Games LLC, “The man who asks a question is a fool for a minute, the man who does not ask is a fool for life.” - Confucius
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